The button circled in blue just adds lighting to the model.
The button circled in red is utilized in the 2D view, it takes the colour texture and adds the colour to the outside of the parts edge as you can see in the image below. Here are the settings I used: So the download file for this Spyro model comes with texture images (don’t worry you don’t have to do anything with these) and the button that is circled in black will simply apply the texture to the image, if you are good with a paintbrush you can turn this off, build your model then paint it once it’s done. There is also a designer program where you can import your own 3D models but I’ve not used this yet and I will do a tutorial on that at some point in the future after I’ve had a bit more experience using the viewer and making a few test models. Spyro The Dragon Pepakura model: Click to enlarge (will open in a new window) they also have a database of websites that have pepakura and papercraft models. To download the program click the following link: Pepakura Viewer.
I am so glad I made the decision to take the time to find this out rather than just try and find some pdf instructions or something similar because it introduced me to the program Pepakura. pdo format and I had no idea what would open then, so back to google I went to find out what program used these files. The only problem here, was that once I downloaded the instructions they were in an odd. If you want the instructions you can find them by clicking the following link: Spyro The Dragon Papercraft Instructions I came across a few sites such as pixel papercraft and but eventually I found the Spyro the Dragon design via (which I highly recommend checking out as there is all sorts of awesome stuff on there) and though it was perfect, it looked difficult enough to give me a good challenge but not so tough that I though I might get frustrated and give up halfway through. This time I wanted to challenge myself, I had to decide on what I wanted to make so I did some searching. I’ve attempted making a Millenium Falcon before which turned out ok but I didn’t really have the right equipment and it was a bit of a simple model.
The great same problem of accomplishing a toturial is invariably from where to get the 3d models and you convert them for wearable formats, the first games WC didn't use models and yes sprites that leaves the unviable process, then end up using models of mods of other games and the conversion processes end up being very varied using many different softwares for conversion.īut I am always open to suggestions, if there are space and demand I can accomplish yes a mini modelling tutorial and another of assembly and final finish.Over the past few days I’ve been working on a papercraft project and if you’ve been following my Instagram you would have seen all the progress pictures I was taking.
I am terrible designer and I hardly know how to work with graphic software, but I promise to photograph a step the step for the close ones (Broadswords).Īs to do a tutorial, I don't know if there would be space here or in CIC to accomplish, why in spite of the modelling process and unfolding to be the same for all of the cases he can be complex, what would leave this too big article.
Good actually my time to do models is small and I try doing more the simplest possible for exactly not to need of instructions it is enough to use the software Pepakura Viewer for vaer the positioning of the pieces.